Depth of Field done in post - After Effects, Lenscare, $200
DoF and camera movement are critical to hyper-realism.
http://vimeo.com/user1337612 - Alex Roman, 3/7 http://vimeo.com/8200251 - Compositing - AE http://vimeo.com/8217700 - 3ds Max Shading, Rendering, Compositing | Linear Pans, Zooms, Strong DoF in post |
http://vimeo.com/19789154 - Flying Fruits | Rapid DoF, Hand-held Camera shake |
http://vimeo.com/14715111 - Classroom | Smooth motion, curved. |
Process.
Existing Sketch up library model.
3ds Max
Vray Power Shader - default wood + tweaks. 3 of them. offset.
Concrete Texture Map
Photoshop + cgtextures.com (stained concrete)
randomize look and feel
bump mapped
Lighting/Rendering
Vray
Environment Light
Quadratic Anti-aliasing
Indoor, used skylights and free sky render for environment lighting.
Compositing
exported exr
A LOT of color correction and post exposure changes in AE
glow effect used for blown out lighting in ceiling
overlayed a color mask/correction image.
Brought into photoshop last.
AE plugin, Magic Bullet Looks 2, Red Giant, $300