Friday, December 2, 2011

Notes on Realism

As the BYU 2013 film Chasm is beginning, I'm digging into some of the awesome photorealistic work of which I know.  Here are some notes that I've taken and links to the videos.

Depth of Field done in post  - After Effects, Lenscare, $200

DoF and camera movement are critical to hyper-realism.
http://vimeo.com/8200251 - Compositing - AE
http://vimeo.com/8217700 - 3ds Max Shading, Rendering, Compositing
Linear Pans, Zooms, Strong DoF in post
Rapid DoF, Hand-held Camera shake
Smooth motion, curved.

Process.
Existing Sketch up library model.
3ds Max
Vray Power Shader - default wood + tweaks. 3 of them. offset.
Concrete Texture Map
Photoshop + cgtextures.com (stained concrete)
randomize look and feel
bump mapped
Lighting/Rendering
Vray
Environment Light
Quadratic Anti-aliasing
Indoor, used skylights and free sky render for environment lighting.
Compositing
exported exr
A LOT of color correction and post exposure changes in AE
glow effect used for blown out lighting in ceiling
overlayed a color mask/correction image.
Brought into photoshop last.
AE plugin, Magic Bullet Looks 2, Red Giant, $300




Wednesday, May 18, 2011

Fleeting

As I was scrolling through stock photos on the stock exchange, which is a free stock photo website, I found this image.

Original

My first thought was, "Hey, that looks like a woman!"  So I decided to do an abstract photo-manip.  It didn't take me long, and I thought of taking it further, but I liked where it was at, so I decided it was done.

"Fleeting"
Some of you may not like the difference in perspective between the hips and the upper body, but I see meaning in it.  Any thoughts?

Logos...and not about Persuasion

So, I was putting in an application at a local company for an internship and decided that just for fun I'd play with a new logo and see what I came up with.  This is what came out of my messin' around.







Yes?  I very much like them.  (It's a Q, if you can't read Q's...)

Friday, May 13, 2011

New Illustrator Stuff

Alright!  Getting back in the saddle with some more illustrator work.

This first bit is a logo that I came up with my Sophomore year of high school.  It wasn't quite as detailed as this back then and much flatter, but I was at work yesterday and figured that I'd play around with it and came up with this!

I've messed around putting a background to it and texturing the roads in photoshop, but those aren't quite finished, so just this for now.  Who knows, I might even do an animation with it.  O_o



This other stuff I figured would be useful to practice on, since designing graphics for web pages is a big deal.  Anyway, the first that I did was following a tutorial online just to get an idea of where I should go. The next few I came up with (obviously not the apple logo itself, but you get the idea).  Just creating buttons and icons.  (I don't really like the back and forward buttons much, but I decided to put them up anyway.)






Enjoy! And comment!  Please?  I have Cake!

...

The Cake is a Lie.

Thursday, May 12, 2011

A Blast From...Sophomore Year?

Well, I took a communications/advertising class in High School, and came up with an idea for a logo for "GameTek."  I was at work yesterday and thought, "I'm gonna play with that."  This is what came out.


I haven't totally finished it, but I figured I could post a bit of what I did.  I'm gonna add some texture to the road and stuff, probably in Photoshop and fix the perspective on the bottom yellow lines where they are largest.  I'll come up with a better background too, I just slapped this on here for the sake of posting it.

Anyway, let me know what you think!  And yes, it's from scratch.  Started with a square and two lines.  :)